Design landing page hero · 2h
Practice test #3 · High
Ship MVP to first 10 users · 33%
Morning run · 30m
Inbox · 3
Rename 400 layers · someday
For serial starters

Start everything. Finish something.

Brawley pulls your eleven half-finished projects into one focused day — so the things you start actually ship.

macOS 14+ & Windows 10+ · Free during beta
All at once
One at a time
Write launch email Startup
Practice test #4 Learning
Edit portfolio shots Photo
Call clinic vendor Clinic
Morning run Personal
Keep scrolling — watch the pile become a plan
The multitasker's loop
StartedStartedStartedStartedStartedStartedStarted
Half-doneHalf-doneHalf-doneHalf-doneHalf-doneHalf-done
ScatteredScatteredScatteredScatteredScatteredScattered
Finished.Finished.Finished.Finished.Finished.Finished.
The method

Built to end the open-loop life.

Scroll — the method reveals itself, one piece at a time
01

One honest
day

Today shows only what fits — three tasks and four hours, not forty. If it doesn't fit, it doesn't pretend to. You end the day actually done.

Today Tue · Jul 9
Write launch email
Practice test #4
Morning run
3 tasks · 4h — full
02

Sprints, not
someday

Week-long cycles with a visible finish line. Anything that keeps carrying over gets called out — kill it or commit. No more infinite backlog.

Sprint · wk 12 2 days left
MonWedFri
Ship onboarding flow
Fix billing bug
Write release notes
7 of 10 shipped
03

Insights
that sting

See where the week actually went — which projects ate your hours, and which ones quietly moved forward while you weren't looking.

Hours / project This week
AppLaunchStudyHealthMisc
04

Plan my
day

One click sorts the pile: what to do now, what to defer, and what to finally admit you'll never do. The honesty is the feature.

Plan my day Auto-sorted
Now · 3
Later · 6
Never · 2

Your day, on one screen.

Brawley File Edit View Window Help
A 47% Thu 9 Jul  4:55 PM

Today

Thursday, Jul 9 · 3 tasks

Not started · 2
Handle dynamic obstacles
AI Pathfinding
Networking Architecture — Client-server sync, Lag compensation, Rollback/resimulation, Network protocol design, Stress test
Gameplay
In progress · 1
Performance Profiling — Profile CPU/GPU, Identify bottlenecks, Optimize hot paths, Frame rate stability, Target platform targets
Build/Optimization
Done · 2
Combat System Design — Design attack/defense mechanics, Create damage formulas, Balance character abilities, Playtesting, Difficulty curves
Game Design
Benchmark 1000 agents, Optimize queries
AI Pathfinding

Insights

This sprint · Jul 7–13 · 6 tasks completed

This sprintLast sprint30 daysAll time
Sprint progress
30%
6 of 20 done
Jul 7–13
~0m remaining
Focus distribution
TasksTime
AI Pathfinding50%
Game Design50%
Completion trend
Tue 7
Wed 8
Thu 9
Fri 10
Sat 11
Sun 12
Mon 13
Project completion
0%
Learning
0/15 tasks
25%
AI Pathfinding
1/4 tasks
0%
Gameplay
0/2 tasks
0%
Audio System
0/5 tasks
0%
Build/Optimization
0/3 tasks
33%
Game Design
1/3 tasks
Goal progress
Launch new feature by August11d · 0%
500 Members by December175d · 12%

Inbox

2 unsorted notes — drag onto a project to file it

+ Dump a thought — Enter saves it N
Document core loop
Revisit error in main branch
"I had fourteen projects 'in progress'. Brawley made me pick three. I shipped two."
Maya R. — indie developer
"The insights page is rude. In a good way."
Dan K. — designer & photographer
"The first tool that treats multitasking as the problem, not the feature."
Priya S. — founder, three times over
Finish tasks.

Stop starting. Start finishing.

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macOS 14+ & Windows 10+ · Free forever